
AGE OF EMPIRES 3
Age of Empires III (AOE III) is a real-time strategy (RTS) game developed by Microsoft Corporation's Ensemble Studios and published by Microsoft Game Studios. Released on October 18, 2005 in North America and November 4, 2005 in Europe, it is the third game of the Age of Empires series and the sequel to Age of Empires II: The Age of Kings. The game portrays the European colonization of the Americas, between approximately 1492 and 1850 AD (expanded in Age of Empires III: The War Chiefs to 1876). Eight European civilizations are playable.
Age of Empires III has made several innovations in the series, in particular with the addition of the "Home City", which combines real-time strategy and role-playing game features. Two expansion packs have been released: the first, Age of Empires III: The WarChiefs, was released on October 17, 2006, and introduced three Native American civilizations; the second, Age of Empires III: The Asian Dynasties, was released on October 23, 2007, and included three Asian civilizations.
Microsoft made this game has sold over 2 million copies as of May 2008. As well as achieving favorable reviews, it has received awards, including GameSpy's "Best RTS game of 2005", and was one of the best-selling games of 2005. In 2007, Age of Empires III was the seventh best-selling computer game, with over 313,000 copies sold that year.
Gameplay
In skirmish mode, the Imperial German cannons pulverise Imperial Ottoman cavalry. Cannons are available after Age 3 for all belligerents. The Dardanelles Gun and the Congreve Rocket are only available via card deck delivery where they are delivered as a shipment to the shipment drop off point or produced at factory.
Players begin with a constructed town center or a wagon, an explorer and several settlers. Players explore the map and begin gathering resources, used to build additional units and buildings and to research upgrades or technologies. Actions such as training units, constructing buildings, killing enemy units etc, earn the player experience points. At certain experience point thresholds, players earn shipment cards that may be turned in for shipments from the players Home City, which can include units, an upgrade, or resources. The game progresses similar to most real-time strategy games until one side resigns or is eliminated. Elimination occurs when all of a player's units and unit-producing structures are destroyed.
In Age of Empires III, the player advances through technological "Ages", representing historical time periods; these provide access to greater improvements, units, and buildings. They include the Discovery Age, which represents the discovery and exploration of the Americas by Europeans and allows the player to explore and develop their economy; the Colonial Age, which represents the European Expansion into the "New World" and unlocks early military units; the Fortress Age, which represents the fortification of the European colonies, unlocks forts, and allows the player to have a more complete military; the Industrial Age, which triggers a strong economy, due in part to factories—advanced buildings that automatically produce resources or artillery—and unlocks all units and shipments; and the Imperial Age, which unlocks all buildings and upgrades, and allows you to send unit and resource shipments a second time. All Ages cost food and coin to advance to, except the Colonial Age, which only costs food. The price of age advancement is incremental, but does not vary between civilizations.
Similar to the "minor gods" system in Age of Mythology,Age of Empires III uses a "Politician System" to grant bonuses on a successful advancement to another age. When a player chooses to advance to the next age, they are given the choice of two or more "Politicians" that provide them with a different bonus on choosing them. The Politician is given a generalized title from the period that usually reflects the bonus that it gives: for example, "The Naturalist" gives the player four cows. As the player's Home City increases in level, more Politicians are unlocked—at a rate of one for every ten Home City levels—up to level 60.
Age of Empires III (AOE III) is a real-time strategy (RTS) game developed by Microsoft Corporation's Ensemble Studios and published by Microsoft Game Studios. Released on October 18, 2005 in North America and November 4, 2005 in Europe, it is the third game of the Age of Empires series and the sequel to Age of Empires II: The Age of Kings. The game portrays the European colonization of the Americas, between approximately 1492 and 1850 AD (expanded in Age of Empires III: The War Chiefs to 1876). Eight European civilizations are playable.
Age of Empires III has made several innovations in the series, in particular with the addition of the "Home City", which combines real-time strategy and role-playing game features. Two expansion packs have been released: the first, Age of Empires III: The WarChiefs, was released on October 17, 2006, and introduced three Native American civilizations; the second, Age of Empires III: The Asian Dynasties, was released on October 23, 2007, and included three Asian civilizations.
Microsoft made this game has sold over 2 million copies as of May 2008. As well as achieving favorable reviews, it has received awards, including GameSpy's "Best RTS game of 2005", and was one of the best-selling games of 2005. In 2007, Age of Empires III was the seventh best-selling computer game, with over 313,000 copies sold that year.
Gameplay
In skirmish mode, the Imperial German cannons pulverise Imperial Ottoman cavalry. Cannons are available after Age 3 for all belligerents. The Dardanelles Gun and the Congreve Rocket are only available via card deck delivery where they are delivered as a shipment to the shipment drop off point or produced at factory.
Players begin with a constructed town center or a wagon, an explorer and several settlers. Players explore the map and begin gathering resources, used to build additional units and buildings and to research upgrades or technologies. Actions such as training units, constructing buildings, killing enemy units etc, earn the player experience points. At certain experience point thresholds, players earn shipment cards that may be turned in for shipments from the players Home City, which can include units, an upgrade, or resources. The game progresses similar to most real-time strategy games until one side resigns or is eliminated. Elimination occurs when all of a player's units and unit-producing structures are destroyed.
In Age of Empires III, the player advances through technological "Ages", representing historical time periods; these provide access to greater improvements, units, and buildings. They include the Discovery Age, which represents the discovery and exploration of the Americas by Europeans and allows the player to explore and develop their economy; the Colonial Age, which represents the European Expansion into the "New World" and unlocks early military units; the Fortress Age, which represents the fortification of the European colonies, unlocks forts, and allows the player to have a more complete military; the Industrial Age, which triggers a strong economy, due in part to factories—advanced buildings that automatically produce resources or artillery—and unlocks all units and shipments; and the Imperial Age, which unlocks all buildings and upgrades, and allows you to send unit and resource shipments a second time. All Ages cost food and coin to advance to, except the Colonial Age, which only costs food. The price of age advancement is incremental, but does not vary between civilizations.
Similar to the "minor gods" system in Age of Mythology,Age of Empires III uses a "Politician System" to grant bonuses on a successful advancement to another age. When a player chooses to advance to the next age, they are given the choice of two or more "Politicians" that provide them with a different bonus on choosing them. The Politician is given a generalized title from the period that usually reflects the bonus that it gives: for example, "The Naturalist" gives the player four cows. As the player's Home City increases in level, more Politicians are unlocked—at a rate of one for every ten Home City levels—up to level 60.
Age Of Empires 3 System requirement :
- Operating System : Microsoft Windows
- 1.4 GHz processor
- 256 MB RAM
- 2.0 GB hard disk space
- 64 MB video card
- Operating system : Mac OS X
- 1.4 GHz processor
- 512 MB RAM
- 64 MB video card
age of empires 3 review :
- Operating System : Microsoft Windows
- 1.4 GHz processor
- 256 MB RAM
- 2.0 GB hard disk space
- 64 MB video card
- Operating system : Mac OS X
- 1.4 GHz processor
- 512 MB RAM
- 64 MB video card
age of empires 3 review :


0 comments:
Post a Comment