Friday, April 9, 2010

Forza Motorsport 3

Forza Motorsport 3

Forza Motorsport 3 is a racing simulator video game developed for Xbox 360 by Turn 10 Studios. It was released in October 2009. It is the sequel to Forza Motorsport 2 and the third installment in the Forza Motorsport series. The game includes over 400 customizable cars (and another 5 in the bonus pack) from 50 manufacturers and over 100 race track variations with the ability to race up to 8 cars on track at a time. Each car in the game has been built with over ten times the number of polygons as the cars in Forza Motorsport 2.
Gameplay

New additions to the game include an in-car driving view, one button assisted driving, vehicle rollover with detailed undercarriages, real-simulation drifting, and for the first time in the series, SUVs. Also new to the series is the addition of stock cars, albeit generic. Furthermore, the game also features the ability to paint race cars and upgrade race cars to a limit, whereas Forza Motorsport 2 only allowed for production and tuner cars to be painted or upgraded (although one downloadable Peugeot LMP could be painted). Also included is the ability to upgrade certain production and tuner cars to the race-class level, represented by the performance ratings R3, R2, and R1, whereas Forza Motorsport 2 did not. Also included was the ability to create in-game videos and upload them to the Forza Motorsport website. Forza Motorsport 3 is shipped on two discs, but only utilizes one for gameplay. The second disc serves as the "installation disc," which contains extra vehicle and track content, 1.9GB in total. Forza 3 is also compatible with the force feedback feature on some high-end racing wheels, but notably not with the Logitech G25 and G27.

A new single-player season mode puts the player through a completely personalized racing calendar that includes more than 200 different events, including circuit, oval, drag, drift, and timed events personalized to the player's tastes. Turn 10 Studios has also confirmed that Circuit de la Sarthe (famous as the course for the Le Mans 24 Hour Race) is included.

In addition, the online multiplayer mode gains an all-new game rules editor. New Xbox Live scoreboards display not only the greatest racers but also the most prolific car tuners, and painters in the community.

At the E3 2009 Microsoft Press Conference, Turn 10 mentioned a rewind feature (much like the "flashback" feature on Race Driver: Grid), but did not divulge specifics. It was later revealed at the E3 2009 coverage council that the rewind feature allows players to turn back time to fix previous mistakes made on the track. The rewind feature has no limit on how many times it may be used or time between rewinds. It is one of the many assists that are optional.

During another interview at E3 2009, game director Dan Greenawalt revealed that the updated physics engine will include tire deformation, and the ability to flip your car over. He also included that there is a "pressure" system in which the A.I., depending on how the difficulty is set, will make mistakes when under pressure. In addition to improvements to the A.I. and physics, the new graphics engine features ten times more polygons in each car model, bump mapping, and texture resolutions four times higher than before. Also, it is confirmed that the game will run at 60 frames per second. The interview also revealed that there will be several scoreboards ranging from driver scoreboards to painting and tuner leaderboards. There will be a video editor feature available. Dan Greenawalt stated that Project Blackjack, the team that made an E3 trailer, used capture cards to make their videos. The video editor grants players more possibilities. Players will also be able to create their own race rules but only in private matches as public matches are held through a matchmaking system that has no customization for the player. The player instead has to choose from one of the hoppers provided which are A-R class races.

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